• I would like to know why they don't end the ratio mode.

    A player A cannot attack or conquer player B because he has the so-called ratio, but then player B can attack and conquer player A's villages. In this case, the ratio no longer exists. Why is there only ratio for one side? This ratio thing ruins the entire dynamics of the game.

    Why can't you conquer villages that players created and never developed again?

    How is it possible for a player to conquer an abandoned village in a place where there were no barbarian villages because I usually control all the abandoned villages to conquer them

    thanks

  • 10:1 only last 30 days after the end of Conquest Protection.

    The 10:1 is there for stopping someone from spending 2000 on day 1 and then trebuchet the entire server for a month

    also location of village of one vil players removed from inactivity (35 days?) is scrambled after they become gray

  • o problema é que criam a aldeia e deppois nunca mais a desenvolvem

    ha aldeias ha uma semana que nao saiem dos 50 pontos


    o racio so existe para estragar o jogo.

    o jogador A nao pode atacar o jogador B mas o jogador B ja pode atacar o jogador A




    the problem is that they create the village and then never develop it again

    There are villages that have not left 50 points for a week


    the reason only exists to ruin the game.

    player A cannot attack player B but player B can attack player A

  • 10:1 only last 30 days after the end of Conquest Protection.

    The 10:1 is there for stopping someone from spending 2000 on day 1 and then trebuchet the entire server for a month

    also location of village of one vil players removed from inactivity (35 days?) is scrambled after they become gray


    I believe that villages with 50 points last more than 35 days before becoming abandoned.

    - Acredito que aldeias de 50 pontos fiquem mais do que 35 dias antes de virarem abandonadas.



    I also think they should do something about inactive villages. These smaller villages are always used for multi-account benefits.

    - Eu também acho que deveriam fazer algo em relação a aldeias inativas. Estas aldeias menores sempre são usadas para beneficios de multcontas.


    Perhaps for something to change in the game, players need to participate more in the forum.

    - Talvez para que algo mude no jogo, os jogadores precisam participar mais do forum.

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  • tenho quase umas 30 aldeias em que criaram a conta (aldeia) e nao a desenvolvem pois estao com uns 50 pontos.

    se nao houvesse o racio, eu conquistava-as

    assim quando um jogador B conquistar quase todas as aldeias do jogador A é que este pode contra-atacar para conquistar o que era dele.

    o racio faz com que se perca interesse no jogo


    I have almost 30 villages where they created an account (village) and are not developing because they have around 50 points.

    If there were no reason, I would conquer them

    So when player B conquers almost all of player A's villages, he can counterattack to conquer what was his.

    the ratio causes you to lose interest in the game

  • Bom dia Amigo.


    Entendo seu ponto. Mas vamos imaginar duas situações apenas envolvendo A proteção 10:1 (racio).


    1. Inicio de Mundo o Jogador TOP 1 tem 5 aldeias e os demais ainda não possuem nem a segunda aldeia.


    • O Jogador TOP1 Tem 30.000 Guerreiros e 500 catapultas (Ataque).
    • Os demais jogadores do servidor possuem 700 Cavaleiros Negros (Defesa)
    • O jogador TOP1 so tem 5 aldeias, porque comprou mais de 20 mil coroas. Nessa situação, se nao existir a Proteção 10:1 (racio), como os inimigos vão poder se proteger?


    2. Um jogador novato entra no jogo, nao sabe jogar.


    • Sem a Proteção 10:1 (racio), o jogador não vai ter nenhuma proteção contras os jogadores mais evoluidos


    A proteção 10:1 tem duração, após uns 45 dias se nao me engano, a proteção acaba. Se você joga mundos antigos onde há um oceano de aldeias, você pode cercar o inimigo e esperar que ele te ataque ou passe o periodo de proteção.


    Eu particularmente acho bom tem a proteção 10:1 (racio).



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  • no inicio ate compreendo a protecçao do racio mas ter essa possiçao para sempre é que é injusto pois nem ele é atacado, nem ele desenvolve a aldeia e que passa a ser uma quase "aldeia abandonada"


    ate mesmo os jogadores ja com 4 aldeias, nao os podemos atacar por causa do racio.

  • Então victor_mendo, apesar dos contras de ter a proteção 10:1 (racio), ainda acho melhor do que não a ter. Mas isso é opinião pessoal, sou apenas mais um membro na fila do pão kkkkk.


    Talvez você ja conheça, mas se você ir dentro do jogo, depois clicar em Ajuda (botão do lado do forum) e la no site ir em outras informações. Pode encontrar as informações do seu servidor, as vezes ajuda na duvida.


    Antigamente a proteção de 10:1 era apenas de 45 dias. Eu vi ela hoje, ela ta para dois meses kkkk um absurdo. mas tudo bem. E se essa proteção passa por um periodo maior que isso, é porque ta com algum problema, tem que falar com o suporte pra resolver.



    E sobre essas aldeias de 50 pontos no mapa, isso deveria acabar. Já é um reclamação geral, mas estamos esperando alguma solução do jogo.


    E se você ainda mantem contato com a pessoal do jogo. Fala pra todo mundo começar a participar mais do forum, até pra provocar os inimigos. Forum ta meio morto, acho que deve ser mais dificil os desenvolvedores mudarem alguma coisa do game, se eles não sabem a opiniao da galera. (Suposição)


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  • Hoping the developers with the new version of the lobby system make it harder for people with script bots to create new villages en-mass.

    Also the "Start again" feature is abused over 95% of the time so needs to be addressed somehow. These two changes would go a long way to addressing your concerns.

  • o recomeçar ainda se justifica pois o jogador nao gosta de estar num sector e recomeça num outro sector para ficar mais perto das pessoas amigas ou ate da sua aliança.o que nao se tolera é criarem a aldeia e depois nao a desenvolvem ficando para sempre com os 50 pontos e nem dá para atacar nem conquistar



    Starting over is still justified because the player does not like being in one sector and starts over in another sector to be closer to friends or even their alliance. What is not tolerated is creating the village and then not developing it, remaining with it forever. 50 points and you can neither attack nor conquer

  • o recomeçar ainda se justifica pois o jogador nao gosta de estar num sector e recomeça num outro sector para ficar mais perto das pessoas amigas ou ate da sua aliança.o que nao se tolera é criarem a aldeia e depois nao a desenvolvem ficando para sempre com os 50 pontos e nem dá para atacar nem conquistar



    Starting over is still justified because the player does not like being in one sector and starts over in another sector to be closer to friends or even their alliance. What is not tolerated is creating the village and then not developing it, remaining with it forever. 50 points and you can neither attack nor conquer

    Either

    1. relocation if want to move to new sector.

    2. set village to delete (5 days) and start with new name

    3. keep building and go pure defense until conquest protection ends and gift to a team mate then start after being conquered.


    Like i said, the Start Again feature is abused 95% of the time it is used by cheaters to get them free villages before the conquest period is over on some world settings.

  • I also think that the vast majority of times the resource is used “illegally”.


    I think it would be better if they added:


    1. When using “Restart”, the village that will become abandoned will have the player's name and the time the restart was made. And keep it recorded until after you win.
    2. Have a limit on restarts, for example 1 per account.

    I think that would already solve part of the problem with cheaters.


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  • starting over erases the old village. seems to place it as an abandoned village

  • When starting a new village, the other one becomes abandoned.

    What happens is that people create the village and then they don't develop it, leaving the ratio forever and because of the ratio, we can't conquer the villages

  • When starting a new village, the other one becomes abandoned.

    What happens is that people create the village and then they don't develop it, leaving the ratio forever and because of the ratio, we can't conquer the villages

    Yes, I also find that to be a problem. Sometimes there are not a few players but thousands of players with 50 points who do not evolve the village. And even without activity, villages are not erased.


    In this post I created last year, I talk about this. In item 1. I had suggested that these 50 point accounts after 7 days without activity or evolution, be deleted and at least leave the map free.


    Post I created last year:

    Suggest some changes and improve everyone in the game.


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  • This is a very old problem, if I'm not mistaken this year we had a problem in some worlds with more than 3 thousand of these accounts. It was a sea of 50-point accounts that disrupted everyone's game.


    The best way is for people from the game to come out in force on the forum to give their opinion on this. If not, what we can do is hope that someday developers will pay attention to the topic.


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  • When starting a new village, the other one becomes abandoned.

    What happens is that people create the village and then they don't develop it, leaving the ratio forever and because of the ratio, we can't conquer the villages

    They go abandoned after about 6 weeks and randomly spawn somewhere around the edge of the map. Its not an issue for moderate numbers but when a sea of them are created as mentioned above then yes it can be very time consuming to deal with at the 2nd-3rd month of the world. Sometimes they have removed some of them from the map when a huge number is a problem for a world. Hopefully in the new update the developers have made tools for the admins to deal with them easier. I hold my breath though,

  • ao virmos para op orum reclamar pouco adianta pois os administradores do jogo com certeza nao lêm o que escrevemos no forum.

    eles nao sabem que o pessoal reclama por causa das aldeias de 50 ponto e que nao se desenvolvem.

    como poderemos chamar à atençao dos "donos" do jogo e dos que fazem as regras?

    acho que so assim eles pudessem ver esse problema



    When we come to the forum to complain, there is little point because the game administrators certainly don't read what we write on the forum.

    They don't know that people complain about 50-point villages that don't develop.

    How can we get the attention of the "owners" of the game and those who make the rules?

    I think that's the only way they could see this problem