Contents [Hide]
v0.1.7 - 17.02.2009
- ADD: You can log in even if your e-mail address has not been validated yet (works for 7 days)
- ADD: Players without validated e-mail addressed cannot read and write messages
- ADD: Activation link for confirming registration can be requested on the homepage
- ADD: E-mail address can be changed on the homepage
- ADD: Alliance leaders can change all rights (apart from the council of elders and the alliance head) by clicking on the buttons
- CHANGE: In the popup on the map the points of a player's alliance is now also shown
- FIXED: Abandoned settlements' points were shown incorrectly on the map in the popup, if the number was larger than 1000
- FIXED: Alliance ranking list is calculated correctly now
- FIXED: Display of last login now shows the right IP
- FIXED: You cannot read foreign alliance forums any more
- FIXED: You cannot read alliance rights in foreign allies any more
- FIXED: Cancelling a building process made all buildings move up one in the building list and transferred the remaining building time of the cancelled request onto the next building in the queue
- FIXED: When looking at a long message conversation you can use the function 'all' now
- FIXED: If you want to send out more resources than you have, an error message will appear, but the entered values and coordinates will stay in place
- FIXED: Threads in the alliance forum can be edited from page 2 onwards now
- FIXED: Layout problems in forum fixed
- FIXED: Forwarded reports are not incomplete any more
- FIXED: Missing part in the view as a defender was included in moral calculator
- FIXED: Important entries in the alliance forum are now shown at the front
- FIXED: Hidden alliance forums are hidden now
- FIXED: Resources that are in the hideout are not shown in spy reports any more
- FIXED: Editing alliances and disbanding an alliance can only be done by the council of elders
v0.1.8 - 24.02.2009
- NEW: Icon for support reports
- NEW: Battle simulator
- NEW: Run time calculator
- NEW: Icons for BBCodes and editor windows
- CHANGED: Image files have been optimised in size and format
- FIXED: Attack protection now only works for attacks, not for support
- FIXED: Defence reports in which there were no losses, are now shown in green
- FIXED: Some JavaScript links lead to a logout
- FIXED: If an account sitter clicks on the map of the player he is representing, it is now shown correctly
- FIXED: Building queue calculation problem during battles has been fixed
v.0.1.9 - 12.03.2009
- ADD: Attacks on the alliance are visible now (right flag at the tower)
- ADD: Alliance invites contain more information now
- ADD: The maximum amount of packages at the market can now be chosen via a click
- ADD: Am error message appears at the market if not enough raw material are available
- ADD: Alliance member list, HR shows the alliance affiliation of the HR now
- ADD: If the titles in the alliance member list are visible to everyone, they are accentuated
- CHANGE: The search template at the market has been improved (layout adjustment)
- CHANGE: The list of alliance confederacies contains more information now
- CHANGE: In the alliance the member status is visible for every member now
- CHANGE: An attack warning appears if you attack confederates or alliance partners
- CHANGE: No extra costs in the building queue for premium players
- FIXED: When deleting entries in the alliance forum the amount of reports in the overview are reduced and the last editor is shown
- FIXED: On the info page, before sending merchants away there is now a decimal point shown when the number is over 1000 to help determine the amount of raw materials
- FIXED: 'Search' and 'Offer' are now shown correctly in the search template
- FIXED: The titles of the alliance members are not made visible if the player does not want it to be
- FIXED: Alliance diplomacy can be set by the alliance diplomats now
- FIXED: The round mail view works now
- FIXED: The market also remembers the settings when exchanges are made between settlements
- FIXED: The search of 'defeated opponents' does not show 'error' if you use a semicolon any more
- FIXED: The indication error in the address book under 'Friends' and when sending messages in the alliance, has been fixed
- FIXED: The map now has the option to only show troops
- FIXED: Building and cancelling works again now, and the raw materials are now reimbursed correctly when you cancel
- FIXED: The correct world radius has been restored, so that new player can also end up at the edge of the world now.
- FIXED: Triboks destroy the town walls first, and then they destroy the battering rams
- FIXED: After conquering a settlement, the amount of settlements of the inferior player is deposited so that he can choose an orientation for his new settlement
- FIXED: Triboks und battering rams work correctly during battle now
v0.1.10 - 01.04.2009
- ADD: Alliance names inserted in the continental ranking and alliance ranking
- ADD: Auto-complete in friends and ranking search, alliance diplomacy, alliance invites, report blocking, address book, absence and shared internet connection
- ADD: Performance optimisation of rank evaluation every 30 minutes
- FIXED: Display error during continent-alliance search
- FIXED: Search function ranking of alliance defeated opponents (page-turning function caused the main category to disappear)
- CHANGED: changed the 1000 characters to 5000 characters for profile, board, etc.
v0.1.11 - 08.04.2009
- ADD: Extended statistics for alliances on the alliance profile page
- ADD: A manual line break can be inserted into the task bar now
- FIX: Barrack commands link in the attack planner
- FIX: You can only see the complete running time during own attacks
- FIX: A new research of units that are already in the research queue is not possible any more
- FIX: Circular e-mails now work in IE / Opera
- FIX: Cancelling troops in the building queue moves everything to the current time, not to the time of the start of the entry to be deleted
- FIX: Starting anew works again now
- FIX: Clicking on the logo in the game works again now
- CHANGE: Points are updated as soon as you have conquered something
- CHANGE: Administration for the marking page on the map has been improved
- CHANGE: Without a premium account the research queue is limited to one entry
- CHANGE: Rise of approval is now multiplied by the game speed
- CHANGE: Limit for message length has been increased to 5.000 characters.
v0.1.12 - 29.04.2009
- CHANGE: Building costs for counts have been slightly changed
- CHANGE: Premium-Functions can now only be used with a premium account
- CHANGE: Training period for units has been shortened
- CHANGE: Long bow unit has been slightly boosted
- CHANGE: Only one troop building queue for all units
- FIX: Overviews will be only displayed when they got researched
- FIX: Banned players can now login after their blocking time is over.
v0.1.13 - 13.05.2009
- ADD: Every player can set his own time zone in his player profile
- ADD: New BB-Codes: [img_wood], [img_stone], [img_iron], [img_spear], [img_sword], [img_axe], [img_bow], [img_spy], [img_light], [img_heavy], [img_ram], [img_kata], [img_snob]
- ADD: Support for different time zones, so that foreign servers also have the correct time
- CHANGE: The maximum character number for messages and forum entries has been increased from 5.000 to 6.000 characters
- FIX: When a building job is cancelled, redundant workers and building times are recalculated.
- FIX: Counts are not shown in the building queue during training any more
- FIX: Messages and reports are shown without a premium account again
- FIX: Problem with weak ramming during complete defeat of defenders fixed
v0.1.14 - 16.06.2009
- ADD: Holiday replacements cannot view the premium pages of the person they are account sitting for. They also cannot top up or use crowns and can only view how long the premium account is valid for)
- ADD: Building progress bar for current building jobs in the castle
- ADD: Page turning function for conquests
- ADD: The memorial is available in the simulator
- ADD: Friends online statuses is shown in forum threads, messages, alliance member lists and player profiles now
- ADD: The overview of alliance attacks now also displays the alliance of the attacker
- ADD: Infos about birthdays and blocked players are shown as news in the alliance overview as well as in the alliance member list
- ADD: The instruction texts in the buildings can be hidden now
- ADD: In the overview 'troops' the current settlement is now highlighted
- ADD: Point ranking lists can be sorted now
- ADD: After the memorial has been built, the town wall will become 50% stronger and will be incorporated into the battle system.
- CHANGED: Attacks, reports and messages can only be renamed when you have a premium account
- CHANGED: When you conquer a settlement, current market offers are deleted
- CHANGED: Improved page turning function in the ranking lists
- CHANGED: The internal alliance profile now looks like the external one
- CHANGED: Without a premium account the attack flag on the left now points to the overview page
- CHANGED: The background colours have been removed from the troop overview
- CHANGED: Inactive players are only deleted after 35 days and not after 14 days
- CHANGED: At the market, incoming and outgoing transports are sorted by time
- CHANGED: Message and reports are displayed over the whole page (this has the result that lots of troops have an improved visual appearance)
- CHANGED: If texts are hidden in the navigation bar and no icon is displayed, the corresponding text is also shown
- CHANGED: New page layout in the castle and the barracks
- CHANGED: Settlements can only be renamed in the settlement overview with an active premium account
- FIXED: Cancelling a building job works now
- FIXED: If the holiday replacement deletes himself, the person whose account it is can put an end to the replacement himself
- FIXED: If a player is deleted, his market offers are automatically also deleted
- FIXED: The URL of the navigation bar only allows special characters like < or +.
- FIXED: The maximum travel time of the count is now checked
- FIXED: The time zone problem should be fixed now, the time zone of all players has been set additionally
- FIXED: Ranking list of 'defeated opponents' works correctly now
- FIXED: The approval increase per hour, as it is shown in the help section, is now correctly multiplied with the world speed
- FIXED: In the overview 'transports', the accepted trade offers are shown on the outgoing transports screen and new icons are now used
- FIXED: The bashing of the barracks does not immediately complete all the units now
- FIXED: There are no more ominous negative troops after some battles
v0.1.15 - 23.06.2009
- ADD: All research units are shown from the beginning
- ADD: Display of surviving troops in the simulator
- ADD: Entry made in the alliance log if a player is deleted from an alliance
- ADD: Deletion of circular e-mails (status mail) is possible immediately
- ADD: Status mails to circular mails are now also deleted after 14 days
- CHANGE: Circular e-mails are given an additional "[CM]" in front of the subject
- CHANGE: The IRC-Channel of an alliance is now shown in the profile
- CHANGE: The texts when selecting orientations have been changed from black to white to provide better readability
- CHANGE: Forum: "Author" and "Last Entry" are shown wider in the thread overview
- CHANGE: The sequence of resources have been changed from wood, stone, iron into stone, wood, iron
- CHANGE: The sequence of the buildings quarry and lumberjack have been swapped to the resources
- CHANGE: The standard configuration of the navigation bar has been changed. New configuration: Overviews (when researched), map, settlement view, caste, barracks, market, profile
- CHANGE: The sequence of the knave and templer in the overviews have been changed around
- CHANGE: The classic settlement view has been removed
- CHANGE: The settlement view has been completely revised
- CHANGE: View of the residence has been revised
- FIXED: Answer box is not shown on a closed thread in the internal forum any more
- FIXED: When creating a market offer values of a maximum of 600,000 can be entered as 'wanted' or 'offered' now
- FIXED: When you found an alliance the search of whether there is already an alliance with this name / tag is ignored
- FIXED: Bug when forwarding long dialogues has been fixed.
- FIXED: The internal alliance forum can be seen without an activated account now
- FIXED: The texts when choosing an orientation was shifted to the side in some languages
- FIXED: Entry of possible values limited to 50,000 in the simulator
- FIXED: Error messages at the alchemist's during research of previously researched abilities
- FIXED: Inverted commas in the thread title are not shown with '' (backslash)- symbols any more
- FIXED: The hideout is not shown in the spy report any more
- FIXED: Minting coins: sometimes coins were not minted in every settlement if a large amount of coins had been commissioned to be minted
- FIXED: Without the right for 'Circular e-mails' in the alliance, you cannot view the dropdown for alliance recipients when writing messages
- FIXED: Problem in the point curve indicated when some values were 0 has been fixed
- FIXED: URLs in BB-Code [url] are not cut off after the '&' sign any more
- FIXED: Message preview works properly now
v0.1.16 - 07.07.2009
- ADD: Postcount in internal alliance board for every player
- ADD: Viewcounter for threads in alliance board
- ADD: (PA) Counts are now shown in the production overview in the training
- ADD: (PA) Estimated time of production completion is now shown in the production overview as a tool tip in the troup icons
- ADD: (PA) Estimated time of production completion is now shown in the buildings overview as a tool tip in the buildings icons
- ADD: You can now choose for every single buddy if they are allowed to see your online status
- ADD: There are now groups for buddies
- ADD: You can define attack units for settlings in the favorites (usable as a farming list)
- CHANGE: Rules for minimum attack size were changed
- CHANGE: Blocked players are now displayed in the ranking with a respective icon. Also it's noted on the player's profile.
- CHANGE: Players' birthdays are not displayed on the member list of the alliance page anymore.
- CHANGE: Layout of alliance boards was changed in order to resemble the official Kingsage board style.
- CHANGE: (PA) Donkies were taken out of the transports overview
- CHANGE: Address book, favorites and friends are now summarized as favorites
- CHANGE: (PA) When using PA you can now add 100 buddies and 100 settlings to the favorites
- FIXED: Alliance attack page: if a player is not a member of an alliance no empty [] are shown
- FIXED: Internal error when looking for market offers
- FIXED: Swapped resources in the display of arriving or departing transports in the market
- FIXED: Resource consumption was calculated incorrectly when training more than one count
- FIXED: Needed resources wood and stone for the training of counts were swapped
- FIXED: The popup for the minimap was flawed in some languages
- FIXED: Trebuchets can now demolish a building to level 0 in the simulator instead of level 1
- FIXED: Detail popups showed resoruces in an incorrect sequence on the map
v0.1.17 - 21.07.2009
- ADD: New attack mode for spies: creeping espionage
- ADD: Every player can choose his alliance title himself (can also be used for status messages)
- ADD: The alliance rank as well as the status of whether a player has a special rank, is shown in the profile overview of a player
- ADD: In the alliance forum there is also a reply button at the end of the page now
- ADD: A place for troops is now shown next the the barracks in the settlement overview
- CHANGE: There is a new system for alliance ranks. Groups are defined and players can join a group. Existing rights have been taken over where possible. The alliance leaders should however adapt them again.
- CHANGE: The welcome message you receive when joining an alliance has been removed (everything that is important is already written in the internal announcements)
- CHANGE: The settings for the alliance have been integrated into the profile page to achieve a better overview.
- CHANGE: The view of the minimap has been improved. It appears after a mouseover and you can fixate it by clicking on the name minimap
- CHANGE: The minimap has been enlarged to 15 x 8 sectors, the size of the fields has been increased to 10 x 10 pixels
- CHANGE: In the alliance section, invitations in the member list section have been added
- CHANGE: Up to 500,000 defence units can be entered in the battle simulator again
- CHANGE: The icon for new messages in the internal forum has been adjusted to match the new design
- CHANGE: Alliance rights: Alliance founders can only edit their own rights or dismiss themselves
- CHANGE: Reports and messages have been combined into one category
- CHANGE: There are new icons for all units, resources, and buildings
- FIXED: Statues are correctly taken over in the battle simulator if the guideline is a report
- FIXED: The graphical display of the village saves the view of whether buildings are shown or hidden in one cookie
- FIXED: The picture of the mint in the graphical display of the settlement view and in the building view has not been changed with the levels (new graphics at level 3 and 5)
QuoteDisplay MoreImproved fighting skills for spies
The spy system has been improved. Besides the normal attack method of a spy, there is now a special creeping attack function.
During a normal spy attack, spies can espy troops, resources, buildings and units outside of their own settlements in their opponents’ settlements. If spies are sent on a creeping attack, they can espy the expansion levels of the buildings as well as the troops within the opponent’s settlement. Whereas normal attacks are always visible, creeping attacks are always invisible to opponents.
As spies are especially careful when undertaking a creeping spy attack and they move especially slow, so as not to be discovered.
Information for calculating spy fights
During an attack on spies, at least 1 spy must survive, so that he can continue spying on opposing troops. If more than 50% survive, opposing resources can also be espied.
During a spy attack, the ratio between attacking and defending spies is measured just like a normal attack. Every surviving unit can recognise the expansion levels of a building with a chance of 1%. In a normal attack there is a 0.5% chance of recognising the number of troops outside. The more units survive, the higher the chance is of getting your desired information. At the end of the mission, all spies return home together.
During a creeping attack, your chance of success is 100% and no nightly bonus or morals are rewarded to the defender.
Another quick note for calculating with 1%. This does not mean, that 100 spies always recognise something. The calculation is as follows: a spies has a 99% chance of not recognising building levels.Thus 100 troops with 0.99 ^ 100 = 0.366 cannot see anything.Or, on the other hand, they have a 63,4% chance that they will be able to see the building levels.
Quick overview:
Normal spy attack
-fast
-opponent sees groups and gets a report
-1 survives: opponent’s troops
-50% survive: opponent’s resources
-1% chance of surviving spies recognising buildings
-0.5% chance of surviving spies recognising outside troops
Creeping spy attack
-slow
-invisible and no report sent to opponents
-1 survives: opponent’s troops
-50% survive: opponent’s resources
-1% chance of surviving spies recognising the buildings
v0.1.18 - 08.2009
- ADD: Blocked players are not automatically unblocked at night now, but are unblocked at the exact second that the block time expires
- ADD: An information message is sent if a report has been successfully forwarded
- ADD: Sleep mode for all players under profile -> Absence, for a maximum of 90 days per year
- ADD: New overview: Transports -> Own offers, overview of all own market offers
- CHANGE: The mint has been renamed to 'Goldsmith'
- CHANGE: The Goldsmith's overviews have been improved.
- CHANGE: Instead of minting gold, you now produce golden armour for the Count automatically
- CHANGE: You can now use specific resources for producing golden armour
- CHANGE: The process of conquering has been slightly modified: Approval does not go from 0 to 100, but from 0 to the current score. Approval is now called Realm of Power and increases by 360 an hour. A Count reduces the realm of power between 2,250 and 2,750. If a settlement has a memorial, the Count only reduces the Realm of Power between 1,750 and 2,250.
- CHANGE: Tearing down buildings is always possible now, regardless of the size of the Realm of Power (beforehand you could only tear down buildings when 'Approval = 100')
- CHANGE: The number of available donkeys on the overviews are now automatically and immediately updated
- CHANGED: You do not receive a night bonus now, if the defender is an abandoned settlement
- CHANGE: Premium Account: The entire resources for building troops are now shown in the battle simulator again
- CHANGE: Performance optimisation of overviews
- CHANGE: Premium Account: At the market overview 'Other offers', 25 offers instead of 10 offers are listed per page now
- CHANGE: The transport lists in the overviews are now sorted via arrival time
- CHANGE: Extended information at the castle, barracks and at the residence: missing resources are now indicated in red + bold print
- CHANGE: The number of available donkeys has been moved from the overview 'Combined' to 'Production' (you need them there to send out resources)
- CHANGE: The player- and alliance- names have been put on the conquest list, even if they have already been deleted.
- FIXED: Bug that allowed troops to be built quicker
- FIXED: Bug that allowed you to build more troops than there were settlers available
- FIXED: The link for writing a message in the forum loaded the message page in the frame
- FIXED: The last rank for rights at the council of elders cannot be deleted
- FIXED: The resources required for the building of units were swapped around in the help section
- FIXED: Inserting surviving units in the simulator swapped the Knave and Templar around
- FIXED: Inverted commas on the player's title in the thread overview are now correctly displayed
- FIXED: If you do not have a premium account the default-navigation bar is always displayed
- FIXED: Special ranks can only be deleted if they do not have any more members left
- FIXED: Set special ranks now remain in place
- FIXED: Swapped resources in the battle simulator
- FIXED: Error message 'This report does not exist.' when forwarding reports
v0.1.19 - 11.09.2009
- ADD: Before you send out troops there is now a link on the screen to get back to the commands, whereupon all values are restored
- ADD: The sum of all resources produced at settlements is now shown on the resource pages
- ADD: BB-Codes for building icons (see Help -> BB-Codes)
- ADD: Coordinates inserted into the input boxes for X|Y from the clipboard are automatically split into the two boxes
-ADD: If you run your cursor over the attack icon, deposited units are shown as popups on the settlements that are stored as favourites
- ADD: A player’s alliance title is now also shown in the highscore
- ADD: There is a tutorial for newbies now
- ADD: The memorial’s special bonus is now included in the battle report
- ADD: A player’s own morale is included in his/her profile
- ADD: In the detailed attack overview there is now the command ‘Cancel’, that is, if the command can be cancelled in the first place
- ADD: Premium Account: In the detailed view of the attack you can apply the start- and target coordinates of the attack to the run time calculator automatically
- ADD: Premium Account: Units of your own currently running troop movements are shown as a tooltip at the barracks
- ADD: User request: The Counts’ runtime is displayed in red on the map in the popup, if the Count’s time exceeds the maximum travel distance
- ADD: User request: Reports can be moved into the detailed view again
- ADD: User request: Under map-> Settings (below on the expandable page) you can now choose between different sizes for the minimap
- ADD: If a building has not been constructed yet, the missing requirements for it are shown on the building page
- CHANGED: The user pictures in the forum have been slightly minimized
- CHANGED: Better display of which messages have been sent and received and which messages are read/unread
- CHANGED: The attack planner has been completely revised. Troops that have been inserted by clicking on the place for troops can be defined now. Old entries in the attack planner will be deleted when update is activated.
- CHANGED: The run time calculator and the settlement favourites have received individual entry fields for x and y
- CHANGED: The view filter in messages and reports has been more redesigned allowing more comfortable and intuitive use
- CHANGED: The classic graphics style in the castle view has been given a facelift
- CHANGED: The message display layout has been improved
- CHANGED: Premium Account: On the player and alliance conquest pages the column for ‘Current Points/ Conquests’ has been changed into ‘Points (current / conquests)’.
- CHANGED: Premium Account: The coordinates of links that contain a settlement name with coordinates are now linked to the map. Clicking on the settlement name still leads you to the settlement info page.
- CHANGED: Premium Account: A small report symbol appears on the header of new reports now. If you have a premium account it is directly linked to the report subdirectory.
- CHANGED: Performance: The messages and report systems have been completely revised (visually nothing has changed)
- CHANGED: User request: The command order at the command space at the barracks is now: attack, spy, support
- CHANGED: Pictures that are too large in the alliance forum are now automatically minimised so that the layout is not disrupted
- CHANGED: Building techtree has been changed. You now need a market to build a donkey stable, not the other way around.
- CHANGED: Revision of the Warehouse page (better overview)
- CHANGED: Revision of the Hideout page (better overview)
- CHANGED: Revision of the Alchemist page (better overview, now all research requirements are shown)
- CHANGED: Revision of the town wall page (Additional information displayed and better overview)
- CHANGED: Revision of the Miller page (better overview)
- CHANGED: Revision of the Donkey Stable pages (better overview)
- CHANGED: Revision of the resource pages (Additional information displayed and better overview)
- FIXED: Highlighting the map always switched it to the first settlement
- FIXED: The building queue is recalculated if attacks with battering rams or trebuchets destroy buildings
- FIXED: Sometimes the wrong entry was deleted when deleting entries in the navigation bar
- FIXED: When changing a settlement name, it is automatically checked that the name is not longer than 30 characters. Name is also not cut off any more (problems in IE6 with broken UTF-8 characters)
- FIXED: Reports were sometimes not shown in chronological order
- FIXED: Turning the page in user defined inboxes works again now
- FIXED: The green arrow in the alliance forum that jumps onto the last post, now scrolls down to the last post
- FIXED: The current settlement on the map should always be white, even if it has receive a special colour
- FIXED: Favourites‘ units in the settlements can now be set to 0 again
- FIXED: You cannot have diplomatic relations with your own alliance any more
- FIXED: Rank sorting error for defeated opponents
- FIXED: Faulty resources display at the popup in the market and favourites -> Own
- FIXED: Spies that have fallen during a spy attack are now really gone
- FIXED: Turning pages works in every tab now in the troop overview
- FIXED: Barracks: In the ‘favourites’ popup all groups had the title ‘Without a group’
- FIXED: Small layout problem in some overviews. Now settlement names are wrapped to the next line if necessary.
- FIXED: You can edit favourite groups now even if you have more than one group
- FIXED: You can only view the online status of friends in messages etc. if they really have activated their own online status
- FIXED: You cannot create nameless favourite groups any more
- FIXED: After expiration of a premium account, one could still insert up to 100 people into the favourites, if you had a minimum of 21 people on the list (so had already had premium before).
- FIXED: Premium account: All conquests in an alliance are now displayed correctly, not just the last 20
- FIXED: Special characters % and ? cannot be used in search boxes any more
- FIXED: When a settlement is conquered that used to be in a group, the old group assignment has to be deleted
- FIXED: If you already have 5 colour posts for alliances, you cannot edit any more posts (‘Error: You can create a maximum of 5 posts for alliances.’)