Posts by Cleopatra

    New US World 52 shuting down soon!!!. Are you serious a 2X, 12 hour night bonus? And that's it? When UK new servers are all 4X for almost a year? I'm going to start next week. Courious to see the number of players...


    Decided to play after all... 39 players. I know only two. Druid and Petunia!!! I got lucky spinning the wheel: "small resaurce delivery, 200 each" the second one "small wood delivery 400" I feel rich!!! :):D;(

    I don't believe US W52 will last long... Oh, attack protection is only 5 days... I wanna see who's gonna pay to have an attack force ready in 5 days....

    Hi old Friend.

    Why the UK W1 still remains?

    Because apart from the newest server #1 has most number of attacks sent, most activity on the internal forum. Over the past couple of months when I have looked at all the worlds on the loggin page #1 was typically 3rd in terms of number of people logged on when ever i have looked. The 2 highest online were the 2 newest

    If there is very little PvP activity on any of the old servers then I agree with the decision to close an old one down if it means it reduces man hours to maintain the servers. Taking abandoned villages every day as you buy armour is not real activity.

    Here is a recent change that we have probably all missed since the last update considering the game was broken with the incoming attacks overdue problem after the update. Whats concerning is their intended change below.


    Release Version: 7.1.0-r2



    Changelog:

    • This version contains backend fixes only and does not include any changes visible to players.


    // Edit on 12.08.2028



    Following this update, players can no longer send multiple attacks in rapid succession. This is an intended change introduced as part of the recent backend updates and is not a bug.




    This "intended change" looks to be done to address the mass spam attacks that occur in some of the new worlds where a small number of scripters spam attacks so that the banner constantly refreshes every few seconds and you can't analyze the banner that easily.


    This change has created an unintended consequence where you are now unable to:

    - Send count trains (most im able to send is 3 attacks with 1-2 second gaps)

    - unable to send a train of supports to snipe counts

    - unable to rebuild 20 levels of walls with multiple clicking (most that seems to be done is 3 after multiple clicking)

    - unable to reliable set up and send several attacks in multiple browser tabs to send using CTRL + Tab + click + repeat (i set up 12 windows, only 3 successfully were sent even after the OK button process went through to the next page)


    So I don't think the next world will be worth playing while this part of the game is broken. The building queue especially frustrating. They need to re-address the spam issue and come up with another solution.

    World 1 UK server is not on the chopping list. And I know it is still active as there are still players attack each other regularly, defending, re-conquering occurs as well. I believe they simply look at the activity and how many people online metrics to decide which ones to close. If theres only a couple of people taking over abandoned villages then its probably going to be gone.

    its unbelievable that with a few bugs still in the game that they started new servers. i guess they need to pay the programmers to fix them..

    The last stable version i recall was right before they changed the lobby and removed global crowns. Before then the game was at its most stable in terms of functionablity.

    l

    mini map broken in this release when in HR mode now. Move within the mini map or clicking the arrows kicks you out of the HR and back into your own account.


    Also broken with mimimap but not new is groups are dropped when you scroll / move around with the arrows then click a village.

    I am going to respond to this post with a professional opinion as I was a coder in the early 2000s. I highly doubt the programmers aren't making bugs purposely. I believe they are utilizing AI (eg chatgpt etc) more to generate the code and pasting it into their builds. I have been experimenting lately with AI for coding in my old programming languages of the late 1990s / early 2000s. It is very good at quickly developing new features which is an inexpensive way to update this game without long man hours. The original developers of this game would had been very dedicated to their error testing processes and hense when they fixed a problem in the old days that problem stayed fixed. Now with my recent experience with using AI to help with code building, it tends to overlook some things that a human would consider, and hense we are getting more bugs with each new release with new features added. I've seen in this last update 6.14 that a problem that was here in 6.12 but was fixed last month in 6.13 is now back again - golden armour production for accounts under HR. A decent human coder would likely be aware of this having just fixed the problem, but AI may not necessarily do the same.

    I have sent in a ticket for this and currently awaiting updated response.

    In conclusion, this appears to me the coders are heavily relying on AI more and doing less testing than the old school developers would had done.

    With this update they have broken mass production of golden armor again for when HR of an account. This problem occurred a few weeks ago and then they fix it in last month's patch. Now with the new Version 6.1.4 it is broken again.


    I should mention that I was a programmer in the late 1990s / early 2000s and don't recall the number of problems being seen here. we checked our code and tested the latest version in house with dummy data before letting a small number of customers run with the new version for a time before rolling it out to the rest of the customers.


    I would suggest they create a beta server which is perhaps 10x speed and for new accounts let them start with some villages of various development stages, but mostly maxed. Run the updates on the beta version first an announce it to all the community to try it first. We can then report back bugs before and have hopefully fixed before releasing to all servers. It would go a long way at not pissing everyone off.

    They have broken mass golden armour production again when operating in HR mode. It was fixed last month after being broken for a few weeks. now they screwed this part of the game again.

    no, he is spending around $500 or more on crowns so he can spin on the wheel to get resources at the certain tiers of points then does a special build order to advance his points to the next tier level where the wheel returns are bigger.


    Just a luck of the draw if you play in on a server where an opposing side has someone also doing the same and is not a noob.

    This is true Cleo, ....but my sett was the fourth sett and the number NOT number 4 , no it was not, it was 5449.


    How bad do you have to screw up to get the numbers to start at 5446 , instead of 1 .

    I think they have combined their back end databases with other worlds or servers hense player numbers and settlement numbers are no longer starting at 1. In the past they seemed to have a seperate database for every server world.


    If they really wanted to reduce server lag and server load they should address the redundant code in their page which is increasing noticeable when the group code is not used. On every page they are loading the names of every settlement into the webpage for no apparent reason when not in a settlement group. I have an account with 13,000 villages. when i open any page when not in a group it will load every one of my settlement names into a list. This includes opening a simple attack report. The page size in my case goes up to 2.5mb in size every page i load. Now if i go into a group with say 5 villages and I open the same attack report the filesize that it opens is drops to around 80kb. I sent a report ticket a couple of months ago but i have not seen anything different been done. Instead they tried to get cute with gold smith and break a few things in the process. I do appreciate the new goldsmith feature.... its great with a 13,000 village account but the broken things need a work around.

    I hope they address the 2.5mb file size for every page soon.

    Also the mass production of armour is currently broken for accounts in HR mode. Cant produce armour when sitting except if doing it one village at a time. Probably not a major issue for a new world, but on worlds when the account has a lot of villages then its not good.


    Sent bug report ticket. reponse was they knew about the above issues but no date on when it will be addressed.

    Also affected by the renaming problem is you are unable to label incoming attacks on the banner.


    So now is a good time to spam attack because they can't mark their attacks anymore and they also cant remove attacks very easily since they limited it to 10 actions displayed on the screen.

    It looks like the developers broke this feature because they want players on old worlds to play the new worlds. They dont make any money on old worlds because people dont spend crowns on old worlds. The wheel of fortune can earn enough to pay premium for most people on old worlds.